Indie game studio

Every game has a plot. Some have more.

We make story-rich strategy games about ambition, intrigue and whoever is pulling the strings – and we build them in the open, one devlog at a time.

Red wax seal with a puppet master's hand pressed into it
We're here for the plot.

How we work

The studio decrees

Three rules every game of ours has to obey.

  1. Story first

    Every system exists to create a story worth retelling – mechanics serve the plot, not the other way round.

  2. Schemes, not scripts

    We build systems that let you plot, betray and recover, so no two playthroughs end the same.

  3. Made in the open

    Devlogs, a public roadmap and changelogs: watch the game grow and help shape it.